Ashley is aspiring to make an NES game in assembly (probably not soon but eventually):
https://dukenukemis.cool/my-goals-and-aspirations
What are your opinions and ideas? Is there anyone with NES programming experience?
Having spent an hour or two studying NES dev wiki it seems like a challenge, not really because of 6502 assembly but rather because of the PPU, having to manage the timings of vblanks, transferring the data to VRAM in peculiar formats and so on, even reading buttons is quite tricky. Assuming an extremely simple one screen minigame, do you guys think it's doable?